Architect of Code & Worlds
"Built in silence. Played in motion..."
Descend
I am a game programmer focused on building reliable, scalable gameplay systems that prioritize player experience. My work centers on core mechanics, system design, and problem-solving—turning ideas into playable, responsive interactions through clean and maintainable code.
I have experience working with gameplay logic, AI behavior, tools, and performance-aware systems. I value clarity, iteration, and collaboration, and I approach development with a strong understanding of how systems come together to create engaging and polished gameplay.
Cyrus 365
Working as a Game Developer Intern at Cyrus 365, contributing to gameplay mechanics and core system implementation. Involved in multiplayer features, API-driven JSON workflows, and UI development using C++ widgets. Actively collaborating on ongoing features, debugging, and iteration within a production environment.
Arcanion
Worked on core gameplay systems using Unreal Engine Blueprints and C++. Collaborated with the team to prototype mechanics, refine player interactions, and debug features. Gained hands-on experience in a real-world game development pipeline.
ICAT College of Design & Media
Currently pursuing a B.Sc. in Game Programming at ICAT Media and Design College, where technical foundations are shaped through hands-on development. The program emphasizes building interactive gameplay systems and crafting experiences that feel responsive, engaging, and purposeful.