Kivin Heiden Kivin Heiden

Architect of Code & Worlds

"Built in silence. Played in motion..."

Descend

Programmer’s Journal

Portrait of Kivin Heiden

I am a game programmer focused on building reliable, scalable gameplay systems that prioritize player experience. My work centers on core mechanics, system design, and problem-solving—turning ideas into playable, responsive interactions through clean and maintainable code.

I have experience working with gameplay logic, AI behavior, tools, and performance-aware systems. I value clarity, iteration, and collaboration, and I approach development with a strong understanding of how systems come together to create engaging and polished gameplay.

Skills Collected

Unreal Engine
Unity
C++
C#
Git & GitHub
OpenGL
Blender
Aseprite

Developer’s Chronicle

Experience Forged

August 2025 - Present

Game Developer Intern

Cyrus 365

Working as a Game Developer Intern at Cyrus 365, contributing to gameplay mechanics and core system implementation. Involved in multiplayer features, API-driven JSON workflows, and UI development using C++ widgets. Actively collaborating on ongoing features, debugging, and iteration within a production environment.

March 2025 - July 2025

Gameplay Programmer Intern

Arcanion

Worked on core gameplay systems using Unreal Engine Blueprints and C++. Collaborated with the team to prototype mechanics, refine player interactions, and debug features. Gained hands-on experience in a real-world game development pipeline.

Academic Journey

August 2023 - Present

Bachelor of Science in Game Programming

ICAT College of Design & Media

Currently pursuing a B.Sc. in Game Programming at ICAT Media and Design College, where technical foundations are shaped through hands-on development. The program emphasizes building interactive gameplay systems and crafting experiences that feel responsive, engaging, and purposeful.

Creations

Escape Blitz

Tower Fall

Zenith

Rogue Rush

Santa's Journey

Monster Chef

Reach Out

"Speak, and let your words drift through the dream..."